Saturday, November 12, 2022

CCHL Commissioner Update!

 Good day everyone,

A few things to note today.

1.  Make sure you are setting your lineup.  If you are not uploading an actual file to the website, you should really check it at least every other day to set your lines.  While our lineup receipts are still really high overall (thank you to those doing them and participating regularly) we have teams right now that are already 60-70% of the way to the violations in which they lose all bonus money for lineup maintenance.  That's not good given it's 7 weeks into the season.  

2.  I happen to look around the league to ensure teams are complying with section 5 of rule B listed under conduct.  I want to take the time to remind everyone of the rule below.  I'm bird dogging this and right now I see one or two teams where I question if the intent is to ice a competitive team given what's scratched and games played on the season.  I look at their GP and I see they can play at least some minutes but they are scratched which makes little sense.  Remember a coach will always coach to win because that's how they are wired; and we expect the same in the CCHL since you never truly know.  Afterall who had Crystal Lake in a playoff position as an expansion team 25+ percent of the way through the season.

This is a reminder to please ensure you are icing a competitive team and managing fatigue (see note below).  I know I've sent this out before but sending it again as a reminder.

5. Competition Requirement:

All teams must actively compete to win games in the league. Intentionally losing games will not be permitted. It is NOT the league office's intention or desire to micro-manage the member teams of the CCHL. The lines received by the league office must reflect the goal of winning. This leaves a great deal of flexibility for all GM's to decide how most effectively to deploy their lines. "Red flags" will be waved when we see higher rated players benched or used minimally by limited shifts in favor of lower rated ones on regular or re-occurring basis.


It's simple:  For every minute a forward plays over 20 minutes a game, they lose levels of fatigue.  
anything over 20 minutes = 1 point lost off of condition
anything over 21 minutes = 2 points lost off of condition
anything over 22 minutes = 3 points lost off of condition

If you play a forward 24 minutes a game and they started with a fatigue of 97, they'll be down to 94.  If you play back to back days, you won't be able to use that player as players must play at 95 condition.  Anything below means they cannot play.  Each day off gets 1 point back for condition or subsequently, if you play the forward under 20 minutes a game, they will also gain back 1 condition point as well since you get one back per day provided usage is under 20 minutes.

For defencemen you can add 5 minutes to those totals meaning:

anything over 25 minutes = 1 point lost off of condition
anything over 26 minutes = 2 points lost off of condition
anything over 27 minutes = 3 points lost off of condition

3.  I've got an owner of experience looking at Crystal Lake and hoping to have it resolved very soon.  If not, we'll have to do a bit of hunting.  Again if anyone knows somebody, please don't forget the referral also means cash for your team!  

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